Super Smash Bros. Amiibo figures are part trophy, part protégé
By Ludwig Kietzmann madden 18 coins
Nintendo is getting into the figurine game with a lineup called "amiibo" (disregard for capitalization included). Set to cooperate with several different games, most prominently this holiday's Wii U version of Super Smash Bros.
, the Amiibo
statues capture the company's fanciful characters in a cute, tangible form. "Capturing" might be too strong a word, though, because it implies more fiction than there really is.
The cycle that Nintendo envisions for Super Smash Bros.
goes something like this: You buy your favorite character(s) in Amiibo form, you drop them into the game and you start leveling them up. Amiibo fighters are controlled by the computer and gain levels as they fight, especially if they spar against you. Nintendo says the Amiibo will learn your style of play like a protégé. After a few rounds, you can unlock and equip additional power boosts to your Amiibo and then send them back to the statue. From there, you can drop them into a friend's game seamlessly – like a Nintendo-embellished USB drive containing your character data. Just remember to save your earnings back to the statue when prompted, or they'll be lost.
Ideally, a sufficiently trained Amiibo (say, level 50) can easily stand in for a human player if you're running short on local players. I think Nintendo is hoping for a Pokémon
-esque level of attachment between players and Amiibo statues, with well-trained pocket fighters battling for supremacy while everyone else hangs back with a beer and/or Mountain Dew.
With that in mind, the Amiibo figures graft a cool, long-term progression game to Super Smash Bros.
, especially for those who want physical tokens to represent their gains and dedication. The approach is non-invasive, but it does feel oddly cold for Nintendo, a company with lovable characters and a history that began with physical playing cards.